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AE中将二维和三维场景导出为图片和图片空间数据文件(附源码)
AE开发中经常遇到需要将Map、Scene、Globe中的当前场景导出为图片,下面是我总结的导出方法,其中二维的可以导出到内存或硬盘上,还可以导出图片的空间数据文件,三维中只可以导出到硬盘上,附上源码(VB.Net),用法在Summary中写的很详细了,^_^<BR> ''' <summary><BR> ''' 二维导出当前场景为图片对象(内存中)<BR> ''' </summary><BR> ''' <param name="pActiveView">当前的Activeview</param><BR> ''' <returns>Image对象</returns><BR> ''' <remarks></remarks><BR> Public Shared Function ExportToBMP(ByVal pActiveView As IActiveView) As System.Drawing.Image<BR> Dim pResolution As Double = pActiveView.ScreenDisplay.DisplayTransformation.Resolution<BR> Dim pExport As IExport = New ExportBMP<BR> pExport.Resolution = pResolution<BR> Dim deviceRECT As tagRECT = pActiveView.ScreenDisplay.DisplayTransformation.DeviceFrame<BR> Dim pDriverBounds As IEnvelope = New Envelope<BR> pDriverBounds.PutCoords(deviceRECT.left, deviceRECT.bottom, deviceRECT.right, deviceRECT.top)<BR> pExport.PixelBounds = pDriverBounds<BR> Dim pCancel As ITrackCancel = New CancelTracker<BR> pActiveView.Output(pExport.StartExporting, pResolution, deviceRECT, pActiveView.Extent, pCancel)<BR> pExport.FinishExporting()<BR> Dim pExportBmp As IExportBMP = pExport<BR> Dim pImage As System.Drawing.Image = System.Drawing.Image.FromHbitmap(pExportBmp.Bitmap)<BR> pExport.Cleanup()<BR> Return pImage<BR> End Function<BR> ''' <summary><BR> ''' 二维导出当前场景为图片文件(硬盘上)<BR> ''' </summary><BR> ''' <param name="pFilePath">图片全路径</param><BR> ''' <param name="pExportPic">图片格式的对象(形如IExportBMP)</param><BR> ''' <param name="pActiveView">当前的视图</param><BR> ''' <param name="pCheckWorldfile">是否导出图片的空间数据文件(Worldfile)</param><BR> ''' <param name="pResolution">图片分别率,默认值为96</param><BR> ''' <remarks></remarks><BR> Private Sub ExporttoPIC(ByVal pFilePath As String, ByVal pExportPic As IExport, ByVal pActiveView As IActiveView, Optional ByVal pCheckWorldfile As Boolean = False, Optional ByVal pResolution As Double = 0)<BR> If pResolution = 0 Then pResolution = pActiveView.ScreenDisplay.DisplayTransformation.Resolution<BR> Dim pExport As IExport = pExportPic<BR> pExport.ExportFileName = pFilePath<BR> pExport.Resolution = pResolution<BR> Dim deviceRECT As tagRECT = pActiveView.ScreenDisplay.DisplayTransformation.DeviceFrame<BR> Dim pDriverBounds As IEnvelope = New Envelope<BR> pDriverBounds.PutCoords(deviceRECT.left, deviceRECT.bottom, deviceRECT.right, deviceRECT.top)<BR> pExport.PixelBounds = pDriverBounds<BR> Dim pCancel As ITrackCancel = New CancelTracker<BR> pActiveView.Output(pExport.StartExporting, pResolution, deviceRECT, pActiveView.Extent, pCancel)<BR> ''导出数据空间文件的语句必须放在StartExporting和FinishExporting之间,否则无效<BR> If TypeOf pExport Is IExportImage Then<BR> If pCheckWorldfile Then<BR> Dim pWorldFile As IWorldFileSettings = pExport<BR> pWorldFile.OutputWorldFile = True<BR> pWorldFile.MapExtent = pActiveView.Extent<BR> Dim pWorldFile2 As IWorldFileSettings2 = pExport<BR> pWorldFile2.MapRotation = pActiveView.ScreenDisplay.DisplayTransformation.Rotation<BR> End If<BR> End If<BR> pExport.FinishExporting()<BR> pExport.Cleanup()<BR> End Sub<BR> ''' <summary><BR> ''' 三维导出当前场景为图片文件(硬盘上)<BR> ''' </summary><BR> ''' <param name="pFilePath">图片全路径</param><BR> ''' <param name="ExportType">自定义的一个枚举,表示是Scene还是Globe</param><BR> ''' <param name="ImageType">导出图片的类型BMP或JPEG</param><BR> ''' <remarks></remarks><BR> Private Sub ExporttoPIC(ByVal pFilePath As String, ByVal ExportType As wsExportControlType, ByVal ImageType As esri3DOutputImageType)<BR> Select Case ExportType<BR> Case wsExportControlType.wsExportScene<BR> m_SceneHookhelper.ActiveViewer.GetScreenShot(ImageType, pFilePath)<BR> Case wsExportControlType.wsExportGlobe<BR> m_GlobeHookhelper.ActiveViewer.GetScreenShot(ImageType, pFilePath)<BR> End Select<BR> End Sub<BR><BR><BR>附上空间数据格式的说明:<BR><BR>
<P><FONT style="BACKGROUND-COLOR: rgb(204,232,207)" face=Verdana> 第一种格式:<BR>1、X-Scale(一个像元的大小)<BR>2、旋转项<BR>3、旋转项<BR>4、负的Y-Scale(一个像元的大小)<BR>5、转换项,即左上角X坐标<BR>6、转换项,即左上角Y坐标<BR> 第二种格式:<BR>1、地图单元中的一个象素在X方向上的X分辨率尺度<BR>2、平移量<BR>3、旋转量<BR>4、地图单元中的一个象素在Y方向上的Y分辨率尺度的负值<BR>5、象素1,1(左上方)的X地坐标<BR>6、象素1,1(左上方)的Y地坐标<BR> 第三种格式(EN):<BR>1、pixel X size<BR>2、rotation about the Y axis (usually 0.0)<BR>3、rotation about the X axis (usually 0.0)<BR>4、negative pixel Y size<BR>5、X coordinate of upper left pixel center<BR>6、Y coordinate of upper left pixel center<BR> 第四种格式:<BR>1、行方向每一个删格点多少米<BR>2、X方向旋转角度<BR>3、Y方向旋转角度<BR>4、列方向每一个删格点多少米<BR>5、左上点x坐标<BR>6、左上点y坐标</FONT></P> <P><FONT style="BACKGROUND-COLOR: rgb(204,232,207)" face=Verdana>第一种和第三种基本上一样的,第一种说的有点简单了!<BR>一个jgw文件的例子:<BR>0.05410594 A<BR>0.0000 D<BR>0.0000 B<BR>-0.05410594 E<BR>25.023009 C<BR>102.766439 F<BR>A=X-Scale(一个像元的大小)<BR>E=负的Y-Scale(一个像元的大小)<BR>B,D=旋转项<BR>C,F=转换项,即左上角X坐标与Y坐标<BR>通常用四点来进行影像校正,假设影像没有扭转,即旋转项为0<BR>说明:这个例子所用的坐标系统是WGS84<BR>对于A、B、C和F的计算在网络上有许多说法。有点混乱!<BR>这里简单的说明一下,我采用的计算方法:<BR>1、确定影像的两个角的坐标:<BR>需要确定影像地图文件的左下角坐标和右上角坐标<BR>这里我没有带如具体的数据,以变量来说明问题了<BR>左下角坐标:(x1,y1)<BR>右上角坐标:(x2,y2)<BR>影像地图的像元行数:col<BR>影像地图的像元列数:row<BR>2、确定影像文件的左上角的坐标:<BR>左上角坐标:(x1,y2)<BR>3、确定旋转项:<BR>旋转项一般取0.000000<BR>4、计算x方向与y方向的像元大小:<BR>x方向的像元大小:(x2-x1)/col<BR>y方向的像元大小:(y2-y1)/row*(-1)<BR>5、最后jgw文件的数据就为:<BR>(x2-x1)/col<BR>0.000000<BR>0.000000<BR>(y2-y1)/row*(-1)<BR>x1<BR>y2<BR>注意:本例是基于WGS84坐标系统的!</FONT></P> |
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发布于:2008-06-17 11:14
lz转载请注明出处,<a href="http://www.cnblogs.com/wall/archive/2008/05/28/1209193.html" target="_blank" >http://www.cnblogs.com/wall/archive/2008/05/28/1209193.html</A>
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