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Creator中文帮助

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更多 发布于:2006-04-04 14:32
<P  align=center><B><FONT face="Times New Roman">Creator</FONT></B><B>中文帮助<p></p></B></P>
<P  align=center><FONT face="Times New Roman"><B>[Author:</B> hualala<B>]<p></p></B></FONT></P>
<P ><p><FONT face="Times New Roman"> </FONT></p></P>
<P >第二章<FONT face="Times New Roman"> </FONT>定制<FONT face="Times New Roman">creator</FONT><BR><BR><B>第二章</B><B><FONT face="Times New Roman">  </FONT></B><B>定制</B><B><FONT face="Times New Roman">Creator</FONT></B><BR><BR>你可以通过设置(系统)环境变量和个性设置来自定义<FONT face="Times New Roman">Creator</FONT>,使它更符合你的个人需要和偏好。(系统)环境变量指定正确的<FONT face="Times New Roman">Creator</FONT>操作路径。个性设置控制<FONT face="Times New Roman">creator </FONT>的一些特性。下面的章节描述<FONT face="Times New Roman">creator</FONT>的环境变量和个性设置,并解释如何改变(设置)它们。<BR><BR><B>相关题目</B><BR><FONT face="Times New Roman">   </FONT><U>环境变量<FONT face="Times New Roman"> <BR>   </FONT></U><U>个性设置<BR><FONT face="Times New Roman">   </FONT></U><U>插件<BR><FONT face="Times New Roman">   Creator</FONT></U><U>选项和<B>产品级别?</B><BR><FONT face="Times New Roman">   </FONT></U><U>个性设置及系统默认文件</U><BR><B>注:带问号处为我翻译时觉得有疑问的地方</B><BR><BR>原文<BR><BR><FONT face="Times New Roman">Customizing Creator <BR>You can customize Creator to make it work better with your particular needs and constraints by setting environment variables and preferences.Environment  variables specify default paths for certain Creator operations. Preferences control the behavior of many features of Creator. The following sections describe Creator's environment variables and preferences, and explains how to change them. <BR><BR>Related Topics <BR>Environment Variables<BR>Preferences<BR>Plug-ins<BR>Creator Options and Product Levels<BR>Preference and Default File</FONT></P>
<P ><p><FONT face="Times New Roman"> </FONT></p></P><B>2.1   环境变量</B><BR><BR>    环境变量就是那些控制系统和应用程序如何运行方面的变量。例如,有些环境变量是用来设置应用程序所需的特殊类型文件的路径。<BR>    你可以设置下列环境变量以控制creator如何调用文件。为了使你的设置起作用,必须在creator 开始运行前就得设置系统变量(意译:设置系统变量后,须重新运行creator才能使设置生效)。<BR><BR><I>MPI_LOCATE_CREATOR</I><BR>该变量设置creator可执行文件的目录路径。默认设置为<BR>windows系统(可能是指在单机上安装——译者注):安装目录/Multigen-Paradigm<BR>IRIX系统(可能是指在图形工作站上安装——译者注):/用户名/本地安装目录/Multigen-Paradigm  ( /usr/local/MultiGen-Paradigm )<BR><BR>译注:IRIX是一种在计算机图形工作站上使用的主流操作系统,是基于UNIX V开发的操作系统。<BR><BR><I>MPI_CREATOR_PLUGINDIR</I><BR>该变量用于设置插件的默认路径。这个路径是creator查找插件时首先搜索的路径。如果在该路径下没有找到插件,<B>creator将通过应用程序在该路径下查找\plugins 文件夹?。</B>如果还没找到插件,creator 将在 \MultiGen-Paradigm 目录下查找。<BR><BR><I>MGLMSERVER (</I><I>仅用于IRIX系统)</I><BR>设置creator 许可证服务器节点对应的服务器计算机的名称。<BR><BR><I>MGKEYDIR (</I><I>仅用于IRIX系统)</I><BR>该变量用于设置creator 许可证钥匙文件的路径。<BR><BR><I>MPI_CREATOR_FLTEXTERNPATH</I><BR>该变量用于设置外部参照文件路径。<BR><BR><I>MPI_CREATOR_FLTPATH</I><BR>该变量用于设置默认打开文件路径。通常设置为模型所在的文件夹。你可以多重目录供creator搜索。<BR><BR><I>MPI_CREATOR_TERPATH</I><BR>该变量用于设置 地形/导入高程(Terrain/Import Elevation) 默认高程文件路径。通常设置为高程数据文件(.ded files)所在文件夹的路径。<BR><BR><I>MPI_CREATOR_RESOURCEPATH</I><BR>该变量用于设置调色板文件的默认路径,如色彩和材质,一旦creator运行,就会调入该文件。如果变量MPI_CREATOR_RESOURCEPATH没有被定义,creator就会在工作目录中查找调色板文件。如果还没有找到调色板文件,creator就会加载原始定义的调色板。<BR><BR><I>MPI_CREATOR_TXTPATH</I><BR>该变量用于设置纹理(贴图)文件的默认路径。你可以定义一个以上的路径供creator搜索。(参见 <U>纹理贴图文件</U> 条目。)该目录将成为纹理纹理调色板的默认路径。<BR><BR><I>MPI_CREATOR_FONTPATH</I><BR>该变量用于设置3D字体的路径。<BR><BR><I>MPI_CREATOR_NOSPLASH</I><BR>该变量用于控制显示或隐藏起动时弹出的creator版权信息框。如果你正在开发或调试插件,例如,你正在调试起动(程序)代码可能需要隐藏版权信息框。<BR><BR>译注:原文第一句是Shows or hides the Creator splash screen on startup.其中splash screen是指交互式软件的一个初始显示屏幕,通常包含图标、版本信息、开发者或版权信息。<BR><BR><I>MPI_CREATOR_SOUNDEDITOR (</I><I>仅用于IRIX系统)</I><BR>与creator合作的第三方声音编辑软件。选择 编辑/编辑声音 就会自动启动第三方声音编辑软件。<BR><BR><I>GVIEWDFADPREFS</I><BR>如果已经安装了Gview(坐标视图),该变量用于设置Gview(坐标视图)将要使用的名为dfad.prefs的文件的绝对路径。Gview(坐标视图)需要加载一个dfad.prefs文件。如果该文件名不是dfad.prefs,GVIEWDFADPREFS环境变量让你指定查找该文件的路径和文件名。参见 用户自定义坐标视图(the GView User's Guide) 获得更多关于环境变量GVIEWDFADPREFS的内容。<BR><BR><B>相关题目</B><BR><BR><U>在 Windows NT 中设置环境变量<BR>在 Windows 2000 中设置环境变量<BR>在 Windows XP Professional 中设置环境变量<BR>在 IRIX 中设置环境变量</U><BR><BR>原文<BR>Environment Variables<BR><BR>Environment variables are values that control various aspects of how the system and applications run. For example, some environment variables set the path that an application uses to look for specific types of files. <BR><BR>You can set the following Creator environment variables to control how Creator uses files. Environment variables must be set before starting Creator in order for them to take effect. <BR><BR>MPI_LOCATE_CREATOR <BR>Sets the directory path to the Creator executable files. By default this is set to<BR>/Multigen-Paradigm (Windows) or /usr/local/MultiGen-Paradigm (IRIX). If you installed Creator in a different location you must set this variable. <BR><BR>MPI_CREATOR_PLUGINDIR <BR>Sets a default directory path for plugins. This is the first place Creator will search for plugins. If no plugins are found, Creator looks for a \plugins directory in the same directory as the Creator application, and if none is found, it then looks in the \MultiGen-Paradigm directory. <BR><BR>MGLMSERVER (IRIX only) <BR>Sets the name of the machine that serves as the Creator license server node. <BR><BR>MGKEYDIR (IRIX only) <BR>Sets the path to the Creator license key directory.<BR><BR>MPI_CREATOR_FLTEXTERNPATH <BR>Sets the default directory path to externally-referenced files. <BR><BR>MPI_CREATOR_FLTPATH <BR>Sets the default directory path for the File/Open command. Usually set to the directory where models are stored. You can specify multiple directories for Creator to search. <BR><BR>MPI_CREATOR_TERPATH <BR>Sets the default directory path for the Terrain/Import Elevation command. Usually set to the directory where terrain data (.ded files) are stored. <BR><BR>MPI_CREATOR_RESOURCEPATH <BR>Sets the default directory to palette files, such as color and material, that Creator loads when it starts up. If MPI_CREATOR_RESOURCEPATH is undefined, Creator searches the working directory. If no palette files are found, Creator loads standard Color and Material palettes from source definitions. <BR><BR>MPI_CREATOR_TXTPATH <BR>Sets a default directory path to texture files. You can specify more than one directory for Creator to search. (See Texture Palette Files.) This becomes the default directory for the Texture palette. <BR><BR>MPI_CREATOR_FONTPATH <BR>Sets the path to the 3D font directory. <BR><BR>MPI_CREATOR_NOSPLASH <BR>Shows or hides the Creator splash screen on startup. If you are developing and debugging plug-ins, for example, you may want to hide the splash screen when debugging the startup code. <BR><BR>MPI_CREATOR_SOUNDEDITOR (IRIX only) <BR>Associates a third party sound editor with Creator. Choosing Edit/Edit Sound automatically launches the sound editor. <BR><BR>GVIEWDFADPREFS <BR>If GView is installed, sets the absolute path and file name of the dfad.prefs file that GView should use. GView requires the presence of a dfad.prefs file in order to load. The GVIEWDFADPREFS environment variable lets you specify a path to search for this file, and a file name, if it the name is not dfad.prefs. See the GView User's Guide for more information about the GVIEWDFADPREFS variable. <BR><BR>Related Topics <BR>To Set Environment Variables in Windows NT<BR>To Set Environment Variables in Windows 2000<BR>To Set Environment Variables in Windows XP Professional<BR>To Set Environment Variables in IRIX <BR><BR ><BR >
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lwater
路人甲
路人甲
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1楼#
发布于:2007-07-17 09:39
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ahuang
路人甲
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发布于:2007-07-14 21:26
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